﻿using Network.FrameSync;
using ProtoBuf;
using System.Collections.Generic;

[ProtoContract]
public class GameServerStartParam
{
    [ProtoMember(1)] public uint roomId;
    [ProtoMember(2)] public int authId;
    [ProtoMember(3)] public List<uint> listPlayerId = new List<uint>();
    [ProtoMember(4)] public List<uint> listPlayerFSPSessionId = new List<uint>(); // GameServer的Session
}